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About Deviant Artist Curt C. ChiarelliMale/United States Recent Activity
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CURT C. CHIARELLI




EDUCATION:


• Bachelor of Arts in Communication Arts - Columbia College, Chicago, Illinois.

OBJECTIVE:


To obtain employment that challenges my design capability and interdisciplinary skills across several different media in the motion picture/television/theatrical, toy/collectible, video game, museum exhibit/themed entertainment and publishing industries.

EMPLOYMENT
EXPERIENCE: SCULPTURE, MOLD-MAKING & MODEL-MAKING  


• Theatrical mask sculpting for CIRQUE DU SOLEIL PRODUCTIONS featuring CRISS ANGEL in BELIEVE at the LUXOR RESORT AND CASINO. Employed through MICHAEL CURRY DESIGNS. (Independent contractor, 2007).
• Prototype sculpting for GAYA ENTERTAINMENT's RESIDENT EVIL: WESKER collectible figure. (Independent contractor, 2007).
• Figurative sculpting and mold-making consultant for DANIELLE ANJOU SCULPTURE's THE TITANS BRONZE FOUNTAIN PROJECT (Independent contractor, 2006).
• Prototype sculpting for MATTEL's WINNIE THE POOH SLEUTH - TIGGER COMPASS SET. Employed through THINK ABOUT IT DEVELOPMENT (Independent contractor, 2006).
• Style asset sculpting for MICROSOFT CORPORATION / ENSEMBLE STUDIOS' and McCANN WORLD GROUP's advertising campaign poster for AGE OF EMPIRES III: THE WAR CHIEFS video game. Employed through SCENE TWO (Independent contractor, 2006).
• Prototype sculpting for NICKELODEON and FISHER-PRICE TOY's SPONGEBOB SQUAREPANTS: REV 'N' RACE PLAYSET. Employed through THINK ABOUT IT DEVELOPMENT (Independent contractor, 2005).
• Prototype figure sculpting for IMAGE COMICS and TRIAD TOYS collectible action figure line (Independent contractor, 2005).   
• Animatronic figure sculpting for the MILLER BREWING COMPANY's and Y&R MIDWEST, CHICAGO's TV commercial campaign titled, TURTLE. Employed through STEVE JOHNSON's EDGE FX (Independent contractor, 2005).
• Stop-motion animation model figure sculpting for SHADOW MACHINE ANIMATION, SONY PICTURES DIGITAL ENTERTAINMENT and the CARTOON NETWORK's ADULT SWIM network program, ROBOT CHICKEN (JUNK IN THE TRUNK, PASSWORD: SWORDFISH and JOINT POINT episodes) (Independent contractor, 2005).
• Prototype figure sculpting, model construction, mold-making and casting for DARK HORSE COMICS' ALIEN VERSUS PREDATOR collectible figurine line (Independent contractor, 2004).
• Prototype figure sculpting for FANTASY WORLD PRODUCTION's TOHO STUDIOS TRIBUTE collectible figure kit (Independent contractor, 2004).   
• Prototype figure sculpting for AMOK TIME's UNFORGIVEN: CLINT EASTWOOD / WILLIAM MUNNY collectible figure kit (Independent contractor, 2004).          
• Prototype figure sculpting, mold-making and casting for MICROSOFT CORPORATION / BUNGIE STUDIOS and RC2 CORPORATION / JOYRIDE STUDIOS' HALO: CORTANA, COVENANT ELITE and COVENANT GRUNT action figures (Independent contractor, 2002 - 2004).
• Prototype figure sculpting, mold-making and casting for THE NOBLE COLLECTION's GUARDIAN GARGOYLE STAFF collectible figurine (Independent contractor, 2003).
• Prototype figure sculpting, mold-making and casting for THE NOBLE COLLECTION's BORIS VALLEJO's MISTRESSES OF FANTASY: DRAGON GUARDIAN, JUNGLE HEROINE, AMAZON PRINCESS and QUEEN OF THE DARK collectible figurines (Independent contractor, 2002).
• Prototype figure sculpting, model construction, mold-making and casting for SIMON MARKETING and PIXAR's MONSTERS,  INC.;  LANARD TOY's TRIPLE CROWN BEAUTIES; WALT DISNEY's 100 YEARS OF DISNEY, LILO AND STITCH and TREASURE PLANET;  PLAYING MANTIS' GOOD OL' CHARLIE BROWN, IT'S THE GREAT PUMPKIN, CHARLIE BROWN; NICKELODEON's  SPONGEBOB SQUAREPANTS and RUDOLPH THE RED-NOSED REINDEER & THE ISLAND OF MISFIT TOYS playsets and figurine toy lines.  Employed through ANAGLYPH SCULPTURE (Senior-level staff position, 2001 - 2002).
• Prototype figure sculpting for THE FRANKLIN MINT’s JULIE BELL's DREAM MACHINE FANTASY WOMEN: MISTRESS OF THE BEAST collectible figurine (Independent contractor, 2000).
• Prototype figure sculpting for DREAMWORKS SKG and ODDZON TOY’s SPIRIT: STALLION OF THE CIMARRON figurine toy line (Independent contractor, 2000).
• Prototype figure sculpting for FISHER-PRICE TOY’s SESAME STREET: ELMO REMOTE CONTROL MOTOR SCOOTER. Employed through THINK ABOUT IT DEVELOPMENT (Independent contractor, 2000).
• Prototype figure sculpting for SIMON MARKETING's McDONALDLAND HAPPY MEALS figurine toy line. Employed through BLUE RADISH STUDIOS (Independent contractor, 2000).
• Prototype figure sculpting for LUCASFILM LICENSING and HASBRO / LEWIS GALOOB TOY’s STAR WARS: BESPIN SECURITY GUARD action figure (Independent contractor, 2000).
• Prototype figure sculpting for GEMMY CORPORATION’s WIZARD OF OZ: MARGARET HAMILTON / WICKED WITCH OF THE WEST full-scale collectible mannequin. Employed through ANAGLYPH SCULPTURE, INC. (Independent contractor, 2000).
• Prototype figure sculpting for PLAYING MANTIS TOY’s JOHNNY QUEST action figure.  Employed through ANAGLYPH SCULPTURE (Independent contractor, 2000).
• Prototype figure sculpting and diorama construction duties for MATTEL INTERACTIVE’s ETERNAL BLADE video game exhibit display.  Employed through ANAGLYPH SCULPTURE (Independent contractor, 2000).
• Prototype figure sculpting for MOORE ACTION COLLECTIBLE’s BUFFY THE VAMPIRE SLAYER: XANDER HARRIS action-figure (Independent contractor, 2000).
• Prototype figure sculpting, mold-making and casting for CONTE COLLECTIBLE’s SPARTACUS collectible playset and the CHARLTON HESTON / EL CID limited edition collectible sculpture (Independent contractor, 1999 - 2000).
• Prototype figure sculpting for ALPI INTERNATIONAL’s BEATLES YELLOW SUBMARINE: BLUE MEANIE toy figurine (Independent contractor, 1999).
• Design maquette figure sculpting for the fantasy film short subject, SOLOMON BERNSTEIN's BATHROOM. Employed through MONTAUK FILMS (Independent contractor, 1999).
• Prototype figure sculpting for DIAMOND COMICS DISTRIBUTION’s CHASTITY and GEN-X: BURNOUT and RAINMAKER action figures.  Employed through SANDY COLLORA STUDIOS (Independent contractor, 1999).
• Maquette and animatronic figure sculpting, fabrication, mold-making, casting and scale model construction duties for the NORTH CAROLINA MUSEUM OF NATURAL SCIENCE's FROM THE MOUNTAINS TO THE SEA and TERROR OF THE SOUTH and the FIELD MUSEUM OF NATURAL HISTORY's UNDERGROUND ADVENTURE exhibits. Employed through ACADEMY STUDIOS (Senior-level staff position, 1998 - 1999).
• Prototype figure sculpting for LUCASFILM LICENSING and HASBRO / LEWIS GALOOB TOY’s MICRO MACHINE STAR WARS: EPISODE I - THE PHANTOM MENACE ANAKIN SKYWALKER, QUI GON JINN and NUTE GUNRAY transforming playset toy line.  Employed through SANDY COLLORA STUDIOS (Independent contractor, 1998 - 1999).
• Prototype figure sculpting for THE FRANKLIN MINT’s MICHAEL WHELAN's DRAGONS OF THE MILLENNIUM collectible figurine line and H.R. GIGER’s ALIEN - 20TH ANNIVERSARY limited edition collectible figurine. Employed through SANDY COLLORA STUDIOS (Independent contractor, 1998).
• Prototype figure sculpting for McFARLANE TOY’s METAL GEAR SOLID: SNIPER WOLF action figure (Independent contractor, 1998).
• Prototype figure sculpting for DIMENSIONAL DESIGN’s OUTER LIMITS: CHILL CHARLIE and DEMON WITH A GLASS HAND collectible figure kit (Independent contractor, 1997 - 1998).
• Prototype figure sculpting, model fabrication, mold-making and casting for ILLUSIVE CONCEPTS / PAPER MAGIC CORPORATION. Clientele includes: KARLOFF ENTERPRISES, NEW LINE CINEMA and STANLEY MOUSE/NEW LEAF ENTERPRISES (Senior-level staff position, 1997 - 1998).
• Maquette figure sculpting for ACCOLADE, INC.'s PARADISE video game (Independent contractor, 1997).
• Prototype figure sculpting for YES ENTERTAINMENT’s FISTFUL OF ALIENS and FISTFUL OF WARRIORS toy series. Employed through RAVEN STUDIOS (Independent contractor, 1997).
• Prototype figure sculpting for WARNER BROS. TOYS and PLAYMATE’s LOONEY TUNES: GASHOUSE GORILLA and EL VULTURE action figures. Employed through RAVEN STUDIOS (Independent contractor, 1996).
• Maquette figure sculpting for 3DO / CYCLONE STUDIOS' video game, DRAGON WAR (Senior-level staff position, 1996).
• Maquette figure sculpting for UNIVERSAL STUDIOS' BUSHMASTER and the NBA's CRYOSPHERE feature-length film projects-in-development. Employed through TERRY SMITH CREATIONS (Independent contractor, 1995 - 1996).
• Maquette sculpting, scale model construction and sculpture digitization for METROPOLIS DIGITAL, INC. Clientele includes: MTV, SILICON GRAPHICS, ACCOLADE, SEGA and ELECTRONIC ARTS (Senior-level staff position, 1995).
• Prototype figure sculpting for WILLITTS DESIGN’s NATIVE AMERICAN: NEZ PERCE collectible figurine (Independent contractor, 1995).
• Prototype fabrication duties for LEWIS GALOOB TOY’s MODEL SHOP (Independent contractor, 1995).
• Architectural restoration mold-making and casting for the J. PAUL GETTY MANSION in San Francisco, California. Employed through THE WHATEVER WORKS (Independent contractor, 1995).
• Architectural restoration mold-making and casting for the WILLIAM RANDOLPH HEARST SUMMER MANSION at Wyntoon, California. Employed through NAPA VALLEY CAST STONE (Independent contractor, 1994 - 1995).
• Stop-motion animation model fabrication duties for MIDLAND PRODUCTIONS and IMAX RIDEFILM's animated amusement park motion-simulation film, FUNHOUSE EXPRESS (Independent contractor, 1994).
• Stop-motion animation model fabrication duties for WALT DISNEY / SKELLINGTON PRODUCTION’s feature-length animated film, JAMES AND THE GIANT PEACH (Team Lead/Intermediate-level staff position, 1994).
• Prototype sculpting, mold-making and casting for WALT DISNEY CONSUMER PRODUCT’s TINY TOON figurine toy line. Employed through EVOLUTION STUDIOS (Independent contractor, 1994).
• Casting, mold-making, sculpting and custom exhibit fabrications for the JOHN G. SHEDD AQUARIUM EXHIBIT DEPARTMENT's OCEANARIUM and SOUTHWEST PACIFIC exhibits (Intermediate-level staff position, 1993 - 1994).
• Prototype sculpting and casting for SCULPTURE INDUSTRIES (Independent contractor, 1993).
• Stop-motion animation model sculpting, mold-making, casting and fabrication duties for WILLIAMS / BALLY / MIDWAY’s video arcade game, MORTAL KOMBAT II (Independent contractor, 1993).
• Stop-motion animation model and prosthetic make-up sculpting, mold-making, casting, fabrication and prop construction duties for WILLIAMS / BALLY / MIDWAY’s video arcade game, JUDGE DREDD (Independent contractor, 1992 - 1993).
• Prosthetic make-up sculpting, mold-making, casting and prop construction duties for MEADOWBRIAR PRODUCTION's dramatic film short subject, BAPTISM OF FIRE (Independent contractor, 1992).
• Special effects scale model construction for GENERAL MILLS' TRIX CEREAL TELEVISION COMMERCIAL. Employed through CALABASH PRODUCTIONS (Independent contractor, 1992).
• Prototype sculpting and vacu-form mold-making for WILLIAMS / BALLY / MIDWAY’s INDIANA JONES PINBALL GAME (Independent contractor, 1992).
• Stop-motion animation model sculpting, mold-making, casting and fabrication duties for WILLIAMS / BALLY / MIDWAY’s video arcade game, MORTAL KOMBAT (Independent contractor, 1991).
• Prosthetic make-up sculpting, mold-making, casting and prop construction duties for DEMENTIA BROTHERS PRODUCTION's action/horror film short subject, DRAG (Independent contractor, 1991).
• Prosthetic make-up sculpting, moldmaking, casting and prop construction duties for THRILLSVILLE PRODUCTION's feature-length action/adventure film, NINJA ZOMBIE (Independent contractor, 1991).
• Prototype figure sculpting for LEWIS GALOOB TOY’s TRASH BAG BUNCH figurine toy line. Employed through VALIANT ENTERPRISES (Independent contractor, 1991).
• Prototype figure sculpting, model construction, mold-making and casting for KENNER TOY's CAPTAIN PLANET AND THE PLANETEERS: DUKE NUK'EM action figure, THE BRADFORD EXCHANGE and THE ASHTON-DRAKE GALLERIES collectible figurine lines. Employed through REHKEMPER I.D. (Independent contractor, 1990 - 1991).
• Maquette figure sculpting, scenographic model, set and prop construction duties for CUMBERLAND PRODUCTION’s feature-length action/adventure film, DREAMQUEST (Independent contractor, 1989 - 1990).
• Prosthetic make-up sculpting, mold-making, casting and prop construction duties for THRILLSVILLE PRODUCTION’s feature-length action/horror film, RIP RAZOR (Independent contractor, 1989).

SKILLS:


• Experienced with both Mac and Windows based operating systems.
• Experienced in the use of computer digitizing styluses and various 3-D modeling software applications.
• Experienced in sculpting with the following modeling materials: water-based clay, oil-based plasticene, wax, epoxy putties as well as Castilene and Sculpey brand waxes and synthetic modeling compounds.
• Experienced in the construction of models from 54mm on through to 1:1 scale and beyond.
• Experienced in the interpretation, process and transformation of designer sketches, control artwork and view drawings into manufacturer's prototypes.
• Experienced in mold-making and casting in the following media: Silicone and polyurethane elastomers; alginates; gypsum plasters; foam latex; rigid and flexible polyurethane foam; waxes; polyurethane, epoxy, acrylic and polyester resins.
• Experienced in the operation of rotational casting machines, vacuum de-airing and pressurization chambers.
• Experienced in the operation of the following machine tools: Drill press; grinder, band saw, lathe and mill.
• Experienced in the various fabrication techniques (heat-forming, vacuum-forming, shaping, cutting and finishing) used on the following plastic compounds: Expanded and extruded styrene and polyvinyl chloride; rigid urethane foams of varying densities; polypropylene, polyethylene, nylon, styrene and acrylic sheet, rod and tube.

EMPLOYMENT
EXPERIENCE: DESIGN & ILLUSTRATION


• Production design and pre-production concept illustration for the feature-length film, THE GREATEST INVENTION OF LAZARUS McFARREN. Employed by ESPER JOSLYN PRODUCTIONS (Independent contractor, 2011). 
• Style asset concept illustration for MICROSOFT CORPORATION / ENSEMBLE STUDIOS' and McCANN WORLD GROUP's advertising campaign poster for AGE OF EMPIRES III: THE WAR CHIEFS video game. Employed through SCENE TWO (Independent contractor, 2006).
• Conceptual design and control artwork for the MILLER BREWING COMPANY and CAPITAL ONE TV commercial campaigns. Employed through STEVE JOHNSON's EDGE FX (Independent contractor, 2005).
• Art direction, conceptual design and control artwork for DARK HORSE COMICS' ALIEN VERSUS PREDATOR collectible figurine line (Independent contractor, 2004).
• Art direction for FANTASY WORLD PRODUCTION, INC.'s TOHO STUDIOS TRIBUTE collectible figure kit (Independent contractor, 2004).   
• Art direction for AMOK TIME, INC.'s UNFORGIVEN: CLINT EASTWOOD / WILLIAM MUNNY collectible figure kit (Independent contractor, 2004).          
• Art direction for MICROSOFT CORPORATION / BUNGIE STUDIOS and RC2 CORPORATION / JOYRIDE STUDIOS' HALO: CORTANA, COVENANT ELITE and COVENANT GRUNT action figures (Independent contractor, 2002 - 2004).
• Art direction and conceptual design for THE NOBLE COLLECTION's GUARDIAN GARGOYLE STAFF collectible figurine (Independent contractor, 2003).
• Production design, storyboards and pre-production concept illustration for KIRKLAND PRODUCTION's feature-length animated film version of DRACULA (Independent contractor, 2001 - 2003).
• Conceptual design and product illustration for ANAGLYPH SCULPTURE, INC. (Senior-level staff position, 2001 - 2002).
• Art direction, conceptual design, and control artwork for THE FRANKLIN MINT's JULIE BELL's DREAM MACHINE FANTASY WOMEN: MISTRESS OF THE BEAST collectible figurine line (Independent contractor, 2000).
• Art direction for THE FRANKLIN MINT’s MICHAEL WHELAN's DRAGONS OF THE MILLENNIUM collectible figurine line. Employed through SANDY COLLORA STUDIOS (Independent contractor, 1998).
• Conceptual design and illustration for THE DANBURY MINT's TASHA TUDOR collector plate product line (Independent contractor, 1998).
• Conceptual design and control artwork for YES ENTERTAINMENT's FISTFUL OF ALIENS figurine toy line. Employed through RAVEN STUDIOS (Independent contractor, 1997).
• Art direction, environment and character design and concept illustration for 3DO / CYCLONE STUDIOS' BATTLESPORT 2 and DRAGON WAR video games (Senior-level staff position, 1996).
• Interior color illustration, THE BURGOMEISTER MEISTERBURGER, for the book, THE ENCHANTED WORLD OF RANKIN / BASS. Published by TIGER MOUNTAIN PRESS (Independent contractor, 1996).
• Interactive educational software conceptual design and illustration for CHALICE CORPORATION (Independent contractor, 1995 - 1996).
• Art direction and character design for UNIVERSAL STUDIOS' BUSHMASTER and the NBA's CRYOSPHERE feature-length film projects-in-development. Employed through TERRY SMITH CREATIONS (Independent contractor, 1995 - 1996).
• Art direction, conceptual design, storyboards, and pre-production cocncept illustration for METROPOLIS DIGITAL, INC. Clientele includes MTV, SILICON GRAPHICS, ACCOLADE, SEGA, ELECTRONIC ARTS and THE SAN JOSE SHARKS HOCKEY TEAM (Senior-level staff position, 1995).
• Trade convention sign graphics design for THE LICENSING GROUP (Independent contractor, 1994).
• Package design and illustration for CARL BUDDIG & COMPANY's LEAN SLICES product line (Independent contractor, 1994).
• Interior black & white illustrations for the book, WALL OF BLOOD. Published by COMBAT READY PRESS (Independent contractor, 1992).
• Operator and instruction manual technical illustration and drafting for SUBURBAN SURGICAL (Independent contractor, 1991).
• Operator, instruction and training manual technical illustration and drafting for MI-JACK PRODUCTS (Junior-level staff position, 1990 - 1991).
• Logo design and illustration for G - FORCE FILMS motion picture production company (Independent contractor, 1990).
• Satirical black & white illustrations for THE CHICAGO RIOT humor magazine (Independent contractor, 1990).
• Production design, set design, pre-production concept illustration and matte paintings for the CUMBERLAND PRODUCTION's feature-length action/adventure film, DREAMQUEST (Independent contractor, 1989 - 1990).
• Scientific and technical illustration for MANAN MEDICAL's 1990 PRODUCT CATALOGUE (Independent contractor, 1989).
• Art direction, character design and pre-production concept illustration for THRILLSVILLE PRODUCTION’s feature-length action/horror film, RIP RAZOR (Independent contractor, 1989).
• Cover color illustration for the graphic novel, THE ADVENTURERS, ISSUE #4.  Published by MALIBU GRAPHICS, INC. (Independent contractor,1989).
• Production design and pre-production concept illustration for the HBO comedy pilot, MEN WILL BE BOYS (Independent contractor, 1989).
• Character design and interior black & white illustrations for the fantasy role-playing guide books, BETRAYAL AT BOGWATER and THE LAKE DISTRICT HANDBOOK. Published by MAYFAIR GAMES (Independent contractor, 1988).
• Interior black & white illustrations and graphic design paste-up/lay-out work for the PAXTON / PATTERSON and GRAVES / HUMPHERIES 1987 PRODUCT CATALOGUES. Employed by PAXTON / PATTERSON, INC. (Junior-level staff position,  1986).
• Storyboards for McDONALD's CORPORATION's TEEN RECRUITMENT VIDEO. Employed through MEDIA OPTIONS, INC. (Independent contractor, 1986).

SKILLS:


• Experienced with both Mac and Windows based operating systems.
• Experienced in the use of Adobe Photoshop CS6, computer software.
• Experienced in the creation of scale plan, section and elevation drawings.
• Experienced in reading and interpreting blueprints and translating orthographic projections into isometric technical illustrations.
• Experienced in the use of the Pantone Color Matching System.
• Experienced in the operation, techniques and maintenance of airbrushes and airguns.
• Experienced in the following media: oils, acrylics, gouache, cel vinyls, markers and colored pencils.
• Experienced in custom framing, matting, mounting, reconstruction and conservation techniques for two-dimensional and three-dimensional artwork and documents.

GALLERY EXHIBITS:


• PROVIDENCE ART CLUB - Providence, Rhode Island (ARS NECRONOMICA 2015 EXHIBITIONMythos and Legacy - From the Weird to the Bleak, A Survey of H.P. Lovecraft in the Visual Arts; juried group exhibit, August 11 - September 4, 2015).
 CURRENTS GALLERY - McMinnville, Oregon (BLACK AND WHITE SHOW; juried group exhibit, April 13 – May 11, 2015).
• FORD STREET STUDIO GALLERY - McMinnville, Oregon (Untitled two-artist exhibit, May 16, 2009 - June 12, 2009).
 CURRENTS GALLERY - McMinnville, Oregon (Untitled juried group exhibit, March 15, 2008 - April 24, 2008).

HONORS & AWARDS:


• Featured artist in SPECTRUM: THE BEST IN CONTEMPORARY FANTASTIC ART (Volume #5; 1998).
• Featured artist in SPECTRUM: THE BEST IN CONTEMPORARY FANTASTIC ART (Volume #8; 2001).
• CANNES BRONZE LION (2006).
• CANNES VIRAL VIDEO, BRONZE (2006).
• CANNES VIRAL VIDEO SHORTLIST (2006).
• CANNES CYBER SHORTLIST (2006).
• ONE SHOW TV SILVER PENCIL (2006).
• ONE SHOW INTERACTIVE BRONZE PENCIL (2006).
• ONE SHOW TV MERIT (2006).
• COMMUNICATION ARTS (2006).
• LONDON INTERNATIONAL AWARDS FINALIST (2006).
• D&AD FINALIST (2006).
CLIO SHORTLIST (2006).

ASSOCIATION
MEMBERSHIPS:


 National Sculpture Society.
Society of Vertebrate Paleontology.
Film Music Society.
Association of Science Fiction and Fantasy Artists.



PORTFOLIO AND REFERENCES AVAILABLE UPON REQUEST

Right now the Left is in utter disarray about how to resist Trump's policies. When - or rather, if - these forces ever consolidate and implement a practical, organized, cohesive program of resistance (something that's long overdue for mainstream Americans whose political conscience has been comatose for the last 36 years) is a matter of question and deep concern. A lot of disenfranchised people are feeling anxious, adrift and powerless right now.

In reply to this sense of urgency, I would like to affirm to the more clear-headed and pro-active amongst us just how powerful individual action can be in a time of crisis and struggle. Some inconvenience and self-sacrifice will be necessary, but I guarantee you'll enjoy the final results. Our very survival is now dependent upon how we respond to this challenge.

To wit: allow my refusal to own or drive an automobile since 2008 to serve as an example of what can be achieved on an individual basis. I am by no means suggesting that others should wage the fight in the same, precise terms, but rather how powerful the results can be when personal conviction is expressed in positive action. Words are worthless unless backed by actions that are consistent with them. Therefore, integrity of action is the purest expression of moral probity. Let's take a closer look, shall we?

We are in the midst of a global climate crisis that threatens our species' continued existence. The fossil fuel industry, in conjunction with the automotive industry and their secondary support industries, are not responding to this crisis in a rational way. Which is to say, their single-minded focus is on short-term profitability, instead of appreciating that they won't be around long enough to enjoy the fruits of said profits if the planet becomes uninhabitable for humanity. Fully cognizant of the science-based facts supporting this situation, instead, their response has been to lobby harder to corrupt our representative form of government, subvert the rule of law and disseminate a program of climate change denial propaganda. The very definition of madness.

Many of us know that economic means are the most effective way to fight back against greedy corporate interests. Hitting them where it hurts the most - i.e. their wallet - is the only way to get their attention. Well, when you take a moment to assess things from dollars and cents perspective, a simple decision to vote with your wallet has HUGE consequences that ripple outward and may inspire others. Thus, my refusal to drive.

In the nine years since that decision was made, I have withheld tens of thousands of dollars per year from a corporate network that is inflicting grievous damage upon the ONLY ecosystem human beings have evolved from and are naturally suited to exist within.

And that's not to mention the tens of thousands of dollars in funds that I have withheld from the banking industry since I severed relations with Wells Fargo in 2000 to bank with a local credit union - an industry whose strident greed and recklessness triggered the Great Recession and that engineered the silent
coup d’état takeover of our government, turning it into a neo-feudal, inverted totalitarian state that serves not the needs of its people, but the profits of its corporations.

You may very well say, a hundred thousand dollars is chump change for a multi-billion dollar corporation, Curt! It's a symbolic gesture that carries little real-world consequences! Perhaps . . . . but now imagine what would happen if others followed my example? Simply multiply the numbers and you'll arrive at a multi-million dollar hit to the bottomline on their ledgers - the only thing that matters to a bottomline mentality. We would have sweeping, overnight change that achieves true praxis, instead of a lot of hand-wringing and a circle jerk of self-congratulatory prattle that gets no one nowhere . . . . which only results in dumping yet more carbon dioxide into the atmosphere. Overheated rhetoric translates into global warming after all.

The same goes for my consumption of red meat which, although not totally eliminated from my diet, has been reduced to almost nil. The beef industry is making a tremendous contribution towards the ravaging of our ecosystem and, so, to effect wider social, political and economic change I've found the need to change my personal habits first. Not very glamorous, but all great revolutionary ideas are built upon a foundation of simplicity and personal responsibility.

Have any of these decisions had an impact on my life? Sure they have - I've been inconvenienced and limited by them on the one hand, but on the positive side, I've had my life and health tremendously enhanced by them too. Walking everywhere changes your relationship to your community and the people who live in it with you. You are less anxiety-ridden, anonymous and isolated within a speeding metal box. And freeing yourself from those self-inflicted confines allows you to experience empathy for your fellow man once more, instead of viewing them as just an obstacle between yourself and your destination. And dropping meat from my diet has aided my creativity as less blood circulation is devoted towards digestion and more towards cogitation . . . . not to mention how it increases my chances of dodging the occasional inconvenience of a cardiac arrest or a diagnosis of colon cancer in my future.

The big question now is: who's leading the revolution and when's it scheduled to begin? The answer: it's led by us, sustained by our values and it begins NOW. The concept of the individual is a relatively recent, and extraordinarily transformative, arrival in the annals of Western civilization. Although ancient, it remains incredibly relevant, especially today. We've been given a precious legacy by our ancestors, the tools to assure that no one is alone and no one is powerless, unless they choose to be. So, stand tall, stand united and hoist your colors high! Viva la revolución!
Right now the Left is in utter disarray about how to resist Trump's policies. When - or rather, if - these forces ever consolidate and implement a practical, organized, cohesive program of resistance (something that's long overdue for mainstream Americans whose political conscience has been comatose for the last 36 years) is a matter of question and deep concern. A lot of disenfranchised people are feeling anxious, adrift and powerless right now.

In reply to this sense of urgency, I would like to affirm to the more clear-headed and pro-active amongst us just how powerful individual action can be in a time of crisis and struggle. Some inconvenience and self-sacrifice will be necessary, but I guarantee you'll enjoy the final results. Our very survival is now dependent upon how we respond to this challenge.

To wit: allow my refusal to own or drive an automobile since 2008 to serve as an example of what can be achieved on an individual basis. I am by no means suggesting that others should wage the fight in the same, precise terms, but rather how powerful the results can be when personal conviction is expressed in positive action. Words are worthless unless backed by actions that are consistent with them. Therefore, integrity of action is the purest expression of moral probity. Let's take a closer look, shall we?

We are in the midst of a global climate crisis that threatens our species' continued existence. The fossil fuel industry, in conjunction with the automotive industry and their secondary support industries, are not responding to this crisis in a rational way. Which is to say, their single-minded focus is on short-term profitability, instead of appreciating that they won't be around long enough to enjoy the fruits of said profits if the planet becomes uninhabitable for humanity. Fully cognizant of the science-based facts supporting this situation, instead, their response has been to lobby harder to corrupt our representative form of government, subvert the rule of law and disseminate a program of climate change denial propaganda. The very definition of madness.

Many of us know that economic means are the most effective way to fight back against greedy corporate interests. Hitting them where it hurts the most - i.e. their wallet - is the only way to get their attention. Well, when you take a moment to assess things from dollars and cents perspective, a simple decision to vote with your wallet has HUGE consequences that ripple outward and may inspire others. Thus, my refusal to drive.

In the nine years since that decision was made, I have withheld tens of thousands of dollars per year from a corporate network that is inflicting grievous damage upon the ONLY ecosystem human beings have evolved from and are naturally suited to exist within.

And that's not to mention the tens of thousands of dollars in funds that I have withheld from the banking industry since I severed relations with Wells Fargo in 2000 to bank with a local credit union - an industry whose strident greed and recklessness triggered the Great Recession and that engineered the silent
coup d’état takeover of our government, turning it into a neo-feudal, inverted totalitarian state that serves not the needs of its people, but the profits of its corporations.

You may very well say, a hundred thousand dollars is chump change for a multi-billion dollar corporation, Curt! It's a symbolic gesture that carries little real-world consequences! Perhaps . . . . but now imagine what would happen if others followed my example? Simply multiply the numbers and you'll arrive at a multi-million dollar hit to the bottomline on their ledgers - the only thing that matters to a bottomline mentality. We would have sweeping, overnight change that achieves true praxis, instead of a lot of hand-wringing and a circle jerk of self-congratulatory prattle that gets no one nowhere . . . . which only results in dumping yet more carbon dioxide into the atmosphere. Overheated rhetoric translates into global warming after all.

The same goes for my consumption of red meat which, although not totally eliminated from my diet, has been reduced to almost nil. The beef industry is making a tremendous contribution towards the ravaging of our ecosystem and, so, to effect wider social, political and economic change I've found the need to change my personal habits first. Not very glamorous, but all great revolutionary ideas are built upon a foundation of simplicity and personal responsibility.

Have any of these decisions had an impact on my life? Sure they have - I've been inconvenienced and limited by them on the one hand, but on the positive side, I've had my life and health tremendously enhanced by them too. Walking everywhere changes your relationship to your community and the people who live in it with you. You are less anxiety-ridden, anonymous and isolated within a speeding metal box. And freeing yourself from those self-inflicted confines allows you to experience empathy for your fellow man once more, instead of viewing them as just an obstacle between yourself and your destination. And dropping meat from my diet has aided my creativity as less blood circulation is devoted towards digestion and more towards cogitation . . . . not to mention how it increases my chances of dodging the occasional inconvenience of a cardiac arrest or a diagnosis of colon cancer in my future.

The big question now is: who's leading the revolution and when's it scheduled to begin? The answer: it's led by us, sustained by our values and it begins NOW. The concept of the individual is a relatively recent, and extraordinarily transformative, arrival in the annals of Western civilization. Although ancient, it remains incredibly relevant, especially today. We've been given a precious legacy by our ancestors, the tools to assure that no one is alone and no one is powerless, unless they choose to be. So, stand tall, stand united and hoist your colors high! Viva la revolución!

deviantID

DaVinci41
Curt C. Chiarelli
Artist
United States
Curt Chiarelli has been providing design, sculpture and illustration services for the motion picture/television, toy/collectible, video game, museum exhibit and publishing industries for 25 years. A native born and bred Chicagoan, Curt began his career early at the age of 20 when he was contracted to create storyboards for the McDonald’s Corporation.

At the age of 23 and barely after receiving his B.A. in Communication Arts from Columbia College, he became this country's youngest production designer when he was hired by HBO to art direct a comedy feature," Men Will Be Boys".

From that point forward he began to receive a steady stream of commissions until his first major career breakthrough occurred in 1991 when he created the stop-motion animation model of the character, Goro for the Williams Electronics international blockbuster hit video arcade game, "Mortal Kombat".

In 1994 he left his staff position in the Exhibit Design Department at the John G. Shedd Aquarium to accept an invitation from Skellington Productions to join their team in the creation of the stop-motion animation models and effects for the feature length motion picture, "James and the Giant Peach". Noticing that his employment prospects were much enhanced and the weather far more accommodating, he decided to remain in the balmy climes of California for the next 13 years.

Since then, he has worked on such high-profile commissions as the creation of the "Halo" action figure line, collaborated with famed fantasy illustrator, Boris Vallejo on his "Mistresses of Fantasy" collectible sculpture line, the advertising campaign poster for "The Age of Empires III: The War Chiefs", theatrical masks for a collaborative effort between Cirque du Soleil Productions and illusionist, Criss Angel titled, "Believe" and seen his work featured multiple times in the yearly anthology, "Spectrum: The Best in Contemporary Fantastic Art".

His client list includes Microsoft Corporation/Bungie Studios, Miller Brewing Company, Capital One, Gemmy Corporation, Walt Disney Productions, Universal Studios, Steve Johnson's Edge FX, Michael Curry Design, Chiodo Bros. Productions, Sony Pictures Digital Entertainment, Cartoon Network, MTV, HBO, IMAX, Lucasfilm Licensing, Nickelodeon, Warner Bros. Toys, RC 2 Corporation/JoyRide Studios, Hasbro Toys, Mattel Toys, Kenner Toys, Moore Action Collectibles, McFarlane Toys, Playing Mantis Toys, Fisher-Price Toys, Dark Horse Comics, Diamond Comics Distribution, Conte Collectibles, Franklin Mint, Noble Collection, Ashton-Drake Galleries, Illusive Concepts, 3DO/Cyclone Studios, Electronic Arts, Accolade, the John G. Shedd Aquarium, the Field Museum of Natural History and the North Carolina Museum of Natural Sciences, amongst many others.

Curt's scope of activity has recently expanded to include writing. He has written two books within the past three years: a short story collection of Lovecraftian satire ("Shoggoths & Shibboleths and Other Eldritch Tomfooleries") and a memoir of his life in the commercial art business ("Fiddling Whilst Rome Burns"). A third volume of critical essays ("On the Tumbril") and an art instructional book are currently being compiled and edited.

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Sean-Dabbs-fx Featured By Owner Jun 3, 2013
Sheer joy looking through your portfolio here (though I am sure this is only a small fraction of it) there are so many artists that influence you in your life, directly and indirectly - and you sir have been a great influence on me - and for the most part I had never even realized, until now. Thank you :D
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:icondavinci41:
DaVinci41 Featured By Owner Jun 5, 2013
Hi Sean:

You're quite welcome! In a lot of cases my colleagues and I operate in complete anonymity, but when someone like you writes us messages like this they are greatly appreciated. Thank you!
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:iconsean-dabbs-fx:
Sean-Dabbs-fx Featured By Owner Jun 7, 2013
ha ha - yes I can imagine!

Do you get time to do any other sculpting/effects type work now-a-days? What are you working on at the moment?
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:icondavinci41:
DaVinci41 Featured By Owner Jun 8, 2013
It's mostly maquettes and collectibles nowadays when I sculpt. Animation Insider.com has just posted an interview with me. I've written three books in the past three years, one of which was just published as an e-book by Smashwords Editions and another one - an art instruction book for fantasy artists - in the works. And I've production designed an entertainment venue that I'm trying to get underwritten.
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:icondavinci41:
DaVinci41 Featured By Owner Apr 9, 2013
<script language=javascript type="text/javascript" src="[link]"> </script> <center>Powered by WebRing.</center> <noscript><center><table bgcolor=gray cellspacing=0 border=2><tr> <td><table cellpadding=2 cellspacing=0 border=0><tr><td align=center> <font face=arial size=-1>This site is a member of WebRing.
To browse visit Here.</font></td></tr></table></td></tr></table> </center></noscript>
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:iconsoulbrotha:
Soulbrotha Featured By Owner Mar 13, 2013  Hobbyist Digital Artist
Wow, your sculptures are absolutely amazing.
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:icondavinci41:
DaVinci41 Featured By Owner Mar 14, 2013
Thank you very much! Take care.
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yellowbronco Featured By Owner Apr 16, 2012  Professional Interface Designer
great stuff, i love it
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